![]() Like that I can use most hats and all face accessories. ![]() It's the same height, but 50% less in width. Since I'm at my potato laptop at the moment and can't see the difference anyway, I just squeezed the texture to the left. It depends on personal preference if you don't care about them anyway or if you're okay with sacrificing a little bit of texture quality to make them work. *Up top the skeleton textures will collide with hats and face accessories. The body texture space is now free for the fashion statement of your choice. Just push the uv map up, do the same for the textures, done. Since the skeleton suit doesn't use the extra face texture space, it's almost* unused. It's only slightly less work intensive than g1g2's suggestion (if at all), but it should be a little more flexible in terms of mixing and matching different articles of clothing: Use the full body skeleton suit as is (save for some slight uv map tweaks) and turn the desired clothing options into accessories. ![]() I did by no means find anything close to the perfect solution you probably hoped for, but maybe I've got something else. So I played around with this a little bit. I stumbled upon this thread by chance, but there is something about having skeletons in all kinds of funny outfits crash my family outings that intrigues me.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |